Organic Texturing

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This was an assignment for my Digital Materials and Textures class.

The assignment was to create a ‘new’ and ‘decayed’ version of the same scene, using organic objects and focusing heavily on SSS materials. I was permitted to use a scene from one of CGTalk’s Lighting Challenges (which can be found here) in lieu of modeling a scene myself. Aside from the meshes, I created all other aspects of the scene.

New version:


Decayed version:


Animation and breakdown: